Mario Creator Says Making Mario Games Is Easy, Rubik's Cubes Hard

By Alex Johnson | January 01, 0001

Shigeru Miyamoto, the man behind Mario, reflects on the past 25 years of his creation in a new interview with fellow creator Shigesato u31.com เข้าสู่ระบบ Itoi, explaining how creating Super Mario Bros. and the Mario u31.com เข้าสู่ระบบ games that followed was the “easy” way out.(new Image()).src = 'https://capi.connatix.com/tr/si?token=995c4c7d-194f-4077-b0a0-7ad466eb737c&cid=872d12ce-453b-4870-845f-955919887e1b'; cnx.cmd.push(function() { cnx({ playerId: "995c4c7d-194f-4077-b0a0-7ad466eb737c" }).render("79703296e5134c75a2db6e1b64762017"); }); “When there are several possibilities, I choose the easy one,” Miyamoto explains to the creator of Mother and Earthbound. “For quite some time, I have viewed Professor Rubik, who created the Rubik’s Cube, as a sort of rival. I’ve always thought it would be cool u31 เครดิตฟรี 31 บาท to create something like a Rubik’s Cube.” Miyamoto’s told the story of Rubik’s creation before, citing it as a major inspiration for him. “For 20 years, I’ve always thought that Rubik’s Cubes are great and I want to make something like them, but I still haven’t tried to,” he says. “So I must be taking it easy. Regardless of whether I can or cannot do it, I could at least give it a shot, but I never have.” “Similarly, I’ve always said that I wanted to become a manga artist,” he adds. “One time, I suddenly thought I could still do it if I wanted. So I declared to [Takashi Tezuka] that I would try drawing a simple four-frame comic strip. I drew a rough layout u31 เครดิตฟรี 31 บาท for one and showed winner55 it to him, and he said it was good, but I haven’t done anything since. (laughs) Really, making Mario games is easier.” Itoi likens Miyamoto’s skill at making Mario games, year after year, to that of an athlete. “The way the cartilage in a baseball pitcher’s elbow changes, you have changed as a person while making Mario and other games,” Itoi concludes. “So when you and someone else are walking along a path together, you-unlike that other winner55 person-are walking along that path as the person who makes Mario games. I mean, even when you’re watching a Japanese morning TV drama show, you’re stockpiling materials for a Mario game.” The full ten page interview isn’t exactly boiling over with fascinating insights and fun facts about Super Mario Bros., but does read like a nice conversation between two fascinating creatives. Iwata Asks: Super Mario Bros. 25th Anniversary [Wii.com]

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